![]() ![]() Originally posted by Crusader Vanguard:No. ![]() To gauge the redesign, Crystal Dynamics conducted eye tracking studies on subjects who viewed the new version and previous ones." In designing the outfits, staff aimed to create a look that was "relevant" and "youthful", but not too "trendy" or "hip". The company also changed the character's wardrobe, focusing on what it believed was more functional and practical. In redesigning the character's appearance, the designers began with simple concepts and added features that it felt made Lara Croft iconic: a ponytail, "M-shaped" lips, and the spatial relationship between her eyes, mouth, and nose. Crystal Dynamics sought to avoid the embellished physique of past renditions and pushed for realistic proportions. Staff opted to first work on the character's biography rather than cosmetic aspects. The second reboot focuses on the origin of the character, and as a result, changes the previous back story. The studio sought a new voice actress, trialling dozens of relatively unknown performers. In examining the character, Crystal Dynamics concluded that Croft's largest failing was her "Teflon coating", and that it needed a more human version that players would care about. "In late 2010, Square Enix announced a franchise reboot titled Tomb Raider the new Lara Croft would be a darker, grittier reimagining of the character. This is a direct quote from Wikipedia, about Square Enix vision of Lara Croft, and it explains why here boobs, butt, and outfits aren't the same as they were in previous Tomb Raider entries: So they focused on making her realistic but still beautiful. The Creators stated that they wanted a more realistic Lara that people would actually care about (outside of the now infamous sex symbol). You do get a very unique Tomb Raider armor as Laferme said, the Immortal Guardian suit. the closest thing you will find his one of the tank top variants. And despite the more realistic approach, she’ll also be facing weird Japanese-inspired monsters, just like a real archeologist.No. The new game will find Croft stranded on a mysterious shore and having to find resources to stay alive. She’ll have a smaller chest, a more proportional waist and much more appropriate clothing than those infamous skin-tight, hiked-up shorts. Of course, the new, more realistic approach also covers her appearance, as she’ll be much more, um, realistically built than her previous appearance. They’ll be focusing more on the character of Lara Croft, rather than just using her as a vehicle for players. The interview points out that the game is being rebooted with a more realistic approach, similar to the way The Dark Knight or Casino Royale rebooted the Batman and James Bond franchises. We need to put her in a place where she is stripped of resources, and she’s forced to react to that situation. We started with simple premises like, we need to put her on the defensive. In an interview with Game Informer, Crystal Dynamics Creative Director Tim Longo talked about creating a new version of Croft: Now, she’s a much more average woman…who hunts for treasure and kills crazy monsters. Even more surprisingly, they’ve redesigned Lara Croft from the heavily stacked shorts-wearing archeologist you remember (and had heavily polygoned fantasies about back in the nineties). Square Enix and Crystal Dynamics have released concept art and screenshots of their new Tomb Raider reboot, and from the looks of it, the game is more survival horror than the mix of action, adventure and puzzle solving that the franchise is known for. ![]()
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